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Old Nov 26, 2008, 03:57 PM // 15:57   #21
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Originally Posted by Stolen Souls View Post
For example, if you have a huge list of rules, new recruits are likely to just say "screw this, I'm going somewhere else".
I'd say we have a decent list of rules, yet we have been running full for almost 2 years. The reality of the matter is the more strict you are in whom you recruit, the less likely your members are to leave. If you are recruiting players by spamming in Kamadan AD1 "PvX Guild LF new members, we have cape, GH.." you should expect a good 90% of your new recruits to leave soon.
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Old Nov 26, 2008, 04:42 PM // 16:42   #22
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This is one of the things I like about Warhammer online that I hope GW2 immitates. This doesn't happen as often in Warhammer because guilds themselves, like players, level up. These levels award guilds with new perks (such as a guild hall for example). That means there is a tangible benefit to being in one guild over another. Players feel some sort of commitment to your guild and would be less likely to guild hop after putting in the effort to level your guild up.

Frankly, a lot of people who join guilds randomly and leave either want to do so because a) they want free stuff or b) they want to be in charge (thus all the newbie people in Kamadon going "who wants to join my new guild?"). The first leave your guild when they realize they can't get stuff. The second leave when they realize there are others already at the top.
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Old Nov 26, 2008, 04:56 PM // 16:56   #23
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It can be hard to break out from being 'another guild' to a guild people want to join. My advice would be to have around 5-10 people you know and trust who all want to help.

I recruited initial members by just playing the game, forming teams and getting to know who you're playing with. Never really spammed in outposts. After a while, you get the ball moving and you will have people coming to you instead of the other way round.

Unfortunately GW is a very different game now, personally I feel a lot of the community spirit has gone from the game and starting a guild now is harder than its ever been.

In our case, we've resorted to guild hibernation. Many of us have been playing since the start and there really is nothing left. Newer players really need to find newer guilds who are willing to do everything. Helping out is all fine and well, but after 2 years being where I am, there is no enjoyment in it anymore.

Shame really, a lot of once good guilds have similar problems, lack of content and just sheer age of the game is creeping in. Eye of the North was released a full 14 months ago, since then what?
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Old Nov 26, 2008, 05:06 PM // 17:06   #24
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From my own experience, I see a lot of people who want to play "this or that".

Many people want to PvP but are too lazy to keep contact with those who want to play or are too lazy to organise the team. They want it done for them... so usualy they sit there all evening and nothing happens. Then the best player gets an invite from another group and joins them because nothings going on. The other 4 that were quietly waiting on TS/vent then blame him for not having a team. "You leave! We lack people now!" Your reply: "What about the past hour?"

In PvE it's not easier to start something. Again a few people are having a conversation about GW. "GW sucks, nothing going on! Boo!" Then someone says: "Let's vanquish some area's so we at least DO something together! " Your usual respons: "NAH, Not vanquishing! - I have that area allready QQ. - I want Urgoz/Deep!". Anyway, the 5 of you can't decide. Then the one who had the idea to vanquish packs some heroes and goes on an adventure, the next starts Call of Duty 4 and you hear "YEAH, Headshot!" all the time and the other 3 are looking in Kamadan and continue: "GW sucks, nothing going on! Boo! Everyone does something alone, why don't we play together! Then you decide to make the music louder.
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Old Nov 26, 2008, 05:39 PM // 17:39   #25
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so i hrd guildz wur srs businz

9 guys playing togheter for 2 years(pvp). We dont have any rules, neither forum and if you tell what you think you dont get kicked. Like in another guilds if you tell the officer that their whammo build doesnt ROXXXXX SOXXXX you get kicked.
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Old Nov 27, 2008, 11:33 AM // 11:33   #26
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There is only so much you can do to keep players active.

The core reason why players go inactive is because there is virtually no new content. The bits of new content that do come out from time to time (ie: tonics, Mox, Nerfs/Changes to Kurz title etc.) is not substantial.

There is only so long/so many times that players can repeat the exact same dead content for and not get bored and then go inactive.

Bottomline is that keeping players active is Anet's responsibility via adding exciting and substantial new content, not the players'.

Of course, Anet has said they won't add substantial and exciting new content to GW1, so unless that changes, keeping players active isn't really gonna happen.
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Old Nov 27, 2008, 12:07 PM // 12:07   #27
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Don't Spam messages in towns the guild that i have been in has grown purley from finding cool members while me and other guildies simply do missions for fun / make a new char.

When i created my warrior and went blundering around proph with my Guild leader we must have picked up about 20 peeps. i think we still have 4 of them... it was about 2 months ago. that imo is the best way to do it!

I only spammed messages in a town once and i got 0 replies and shitty members however i did get a pretty cool dude who stayed with us afor a good few months before leaving and he still talks to us all etc. Thats the kinda guildie that i would like to see more of

But yea spamming messages in towns = fail

And if someone askes to be a officer when they join ur guild say no and most likely they will leave.

Also beware of the self loving peeps who are "Lf small guild" <<< they think there pro but can't handle making there own. Seen it so many times they ragequit when u dnt make them a officer :s
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Old Nov 27, 2008, 01:10 PM // 13:10   #28
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I think many players don't understand that a guild is made by all players.
Many want something from the guild instead of offering something to the guild.
- Everything is based on mutual benefit. Your local storekeeper doesn't just give you goods and you just don't give storekeeper money for nothing. Same applies to guilds. Bad guilds are those where members spam chats with requests to run their character through easy normal mode missions, try to sell their trash at guild chat and other one-sided selfish activity. When I play with others, it's for mutual benefit. 2 players and 6 heroes are everything needed. I don't drop my necro hero just because some impressionable kid wants his ninja to finish by leeching of my parties. If his skillbar is such that he can carry his weight, I'll make an exception. PUGs generally suck when leaders have no motivation to ensure that the team finishes. They're just pissing on their own cereals and who wants to be part of those groups?
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Old Nov 27, 2008, 01:55 PM // 13:55   #29
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The way i see it. There are about 30 well known pve guilds. Try to get in one of those for a great time. I'm enjoying myself to the fullest in my guild!

greetings Mila
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Old Nov 27, 2008, 04:35 PM // 16:35   #30
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Originally Posted by Edgar The Crosseyed View Post
The way i see it. There are about 30 well known pve guilds. Try to get in one of those for a great time. I'm enjoying myself to the fullest in my guild!

greetings Mila
On the contrary, some of our worst members were those who in their application wrote "Found you on guildwars.com/notable guilds". I followed some up to find they had hopped around these well known guilds. I think joining a guild purely based on its status without the right intentions is fail. I agree you may have to 'try' out different guilds but cherry picking from a list is not the way to go about it.

Even worse for the guild, as they tend to turn over loads of members who expect everything to be done for them. Work is required on the members' behalf just as much as it is for the guild itself. I cannot stand people who stay for a day or two, have made no effort and simply leave. If they have the decency to say why, its usually something like "Because no one was doing what I wanted".

Last edited by elpedro; Nov 27, 2008 at 04:38 PM // 16:38..
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Old Nov 27, 2008, 04:50 PM // 16:50   #31
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Guilds have always had these problems. It's pretty much the game itself. You see an event or new chapter, there's interest for a week or so. Then you look at your friends list and it's just that 1 or 2 hardcore people who are always doing something, and everyone else is gone. Gaile Grey once basically admitted that this is how they make the game. They expect you to play it through once then go away until they make another game. So they're pretty successful at their model, only problem is it's fairly misleading to call yourselves in the MMO race with no fees, while intending something entirely different.
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Old Nov 27, 2008, 05:20 PM // 17:20   #32
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Originally Posted by IlikeGW View Post
only problem is it's fairly misleading to call yourselves in the MMO race with no fees, while intending something entirely different.
Which is why anet never advertised the game asn an MMO.
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Old Nov 27, 2008, 05:31 PM // 17:31   #33
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Originally Posted by isamu kurosawa View Post
Which is why anet never advertised the game asn an MMO.
The words "no monthly fees" actually DO advertise it as such. You don't use those words unless you're implying it's compared to something WITH monthly fees.
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Old Nov 27, 2008, 05:43 PM // 17:43   #34
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Originally Posted by IlikeGW View Post
The words "no monthly fees" actually DO advertise it as such. You don't use those words unless you're implying it's compared to something WITH monthly fees.
Or they use that to further distinguish it from an MMO...
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Old Nov 27, 2008, 06:14 PM // 18:14   #35
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This tends to happen in both large and small guilds. I wasn't so surprised to see people come and go in a small guild but am more surprised in the larger guild, especially when this larger guild is both friendly and helpful. You got to wonder what exactly do these players want or expect. Like others have said, some expect the other players to help them, but are not willing to help out and team up with others. So good riddance when they leave.

Everyplayer who was in an outpost "looking for guild" has always left after a few days or a week. They were not always looking for free things either. Some leave because they want help and there isn't anyone to do what they want at that exact moment. (Good luck finding that anywhere).

I do believe newer and not as new players stop playing because they get stumped at what to do next - and they don't always ask for help because they don't want o look like a 'noob'. Frankly some of the players who have been playing for a while are quite nasty and insulting to newer players (Not so in my current guild/alliance where there are always people will to answer questions). I'm amazed at the insults of some to anyone asking a simple question in an outpost. Maybe this just turns off a lot of people which makes a good helpful guild more likely to keep players.
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Old Nov 27, 2008, 06:18 PM // 18:18   #36
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I don't know if anyone else stated this but talk to everyone. One thing I hate when I join a new guild or something is when I try to strike a conversation ppl don't talk back because they don't know me or something. Some guilds have little grps in which people only talk to each other and no one else in the guild. This is another reason why people leave.
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Old Nov 27, 2008, 06:50 PM // 18:50   #37
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Wow, thanks for everyones insight on this. I am experancing all of these. I have 4 really good friends that play all the time, and others play whenever they feel like it.

Also I was recruiting in towns/outposts. I stoped doing that as it seemed I wasn't getting loyal players.
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Old Nov 27, 2008, 08:48 PM // 20:48   #38
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Quote:
Originally Posted by Issac View Post
I don't know if anyone else stated this but talk to everyone. One thing I hate when I join a new guild or something is when I try to strike a conversation ppl don't talk back because they don't know me or something. Some guilds have little grps in which people only talk to each other and no one else in the guild. This is another reason why people leave.
This ^

Its so true that small groups form in guilds and when people are recruited they feel excluded. I've seen it happen in many guilds until I settled in Halo.
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Old Nov 28, 2008, 01:15 AM // 01:15   #39
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I talk too everyone, as well as most in my guild. We welcome them, ask them if they need help with something, mission, quest or something.

The problem is, I noticed, most of the time they either solo or they login whenever they feel like and don't bother by doing anything with us as a guild and mainly make excusses up everytime we ask them too do something.

I am too the point where I feel like kicking everyone out of the guild except the ones that play and do stuff, and not brag about titles, money, soloing, ectos, armor.
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Old Nov 28, 2008, 05:32 AM // 05:32   #40
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Originally Posted by elpedro View Post
I cannot stand people who stay for a day or two, have made no effort and simply leave. If they have the decency to say why, its usually something like "Because no one was doing what I wanted".
hmh, well thats ridicilous pretty much, atleast if they were aware what kind of guild it was, ppl should faind out more about guilds before joining,
for example it took me get into GoE 2-3weeks if i remember correct,
but since then last 6months i havent even consired leaving.

Thats why People should stop rescuiting ingame some random people if they want to make good guild..

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The problem is, I noticed, most of the time they either solo or they login whenever they feel like and don't bother by doing anything with us as a guild and mainly make excusses up everytime we ask them too do something.
If you dont want em to solo, just say "This guild aint for Solo players, we farm yes, just in groups, if you're not fine with that, leave.

or then you can keep em until you get better ppl
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